A VR game where mages have to use math, research, and patience to learn spells.From chapter 39, we don’t know too much about the world. Only that there are many countries and languages, and that the map is f*ckin huge.But what does interest me is the magic system. It consists of “nodes” that players must make connections between to unleash spells. For example, Inferior Fireball. There are 4 nodes and to unleash the spell, certain connections can’t be made, the speed of the connection has to be right, and there are different variations of connections that can modify the fireball to a certain extent such as distance, power, and speed. And failing to unleash a spell has some backlash on the player. Not too much though unless It’s too high leveled. And for reference, that’s a level 1 spell. A level two spell like Language Proficiency has over 300 nodes.The author does hint at the game being too immersive and complicated for it to be a game too much for my tastes. I’m not sure if it is purely a game or something more but it’s mentioned way too much so far.The MC is quite nice though, treating the world around him quite realistically. He’s not a douche and is kind to others most of the time. But there are moments you can see him treat the world like a game which is nice.And the last thing I want to say is that it kinda irks me that his friends get classes with huge benefits. One of them becomes a noble and can sense money. Another is a saint and gets given some gold monthly I think. Our MC works in a mine to earn a few coppers and saves his money up to 2 silvers. The author probably wants to make a contrast between the MC’s hard work and dedication towards this extremely difficult class with his friends but it still irks me just a bit.Oh and there’s a forum where players can’t make posts. Hope he becomes a renowned figure on there.