With such a high rate of player retention, the player-base was able to grow to a tremendous amount. It spurred the increasing consumption of Virtual Reality in the rest of the world. The amount of time the world spent playing Conviction every year was so astronomical, it was to the extent that it surpassed the amount of time they spent in reality. The emergence of numerous new consumer groups caused the creation of a great number of service industries, a vast majority of which targeted the professional gaming community.