The main character (MC) in this story is highly unrealistic, killing indiscriminately in a poorly constructed virtual reality massively multiplayer online (VRMMO) setting that defies credibility. In the first few chapters, there are several implausible aspects:
1. The game allows players to set pain levels so high that death can occur in real life, which is hard to justify for any responsible company.
2. A level 1 character is able to defeat numerous opponents quickly, as if they were made of glass. Other players are depicted as weak and unprepared, not utilizing their own spawned weapons, and the reaction time of players seems absurdly slow.
3. A lone level 1 player should not be able to overpower a group of experienced players, especially in a PvP-heavy environment. The lack of effective opposition from town guards further strains belief.
4. The presence of guards who cannot stop the MC raises questions about their purpose and the game's balance.
5. The concept of a safe zone is disregarded, which would typically prevent a single player from causing chaos. If the entire world is a PK zone, players would be prepared to fight at all times.
6. The MC learns skills instantly, despite killing the character meant to teach them, which is unrealistic.
While some readers might enjoy the unique narrative twist, the author argues that the story does not warrant a five-star rating. They express strong dislike for the MC, particularly due to an event in chapter 1 involving violence that offends them.
In summary, the reviewer finds the story's premise unrealistic and overly contrived, questioning its credibility within the context of a virtual reality MMO. Despite the engaging storyline, they feel it is not deserving of top praise and criticizes the main character's actions.