The ultimate problem with this story is that the system is too all-encompassing and intrusive. There are many moments where something urgent is happening RIGHT NOW in front of the MCs face, but then there will be paragraphs of digression because of the system. The feeling that the MC is just standing and staring slack-jawed off into space (interacting with his system) while important plot events happen around him appears just a few too many times for my taste.Moreover, the system really just has too many features (just like a real pay-to-win shop). There's a section for MCs cultivation, techniques, and body tempering, there's a section for mounts, for battle pets, for random daily events like parkour, for a "trial tower" he can climb for rewards, for an instance space where he can fight "bosses" he's met in the real world(daily), for a gold farming space, for his personal equipment which he collects by killing monsters and getting "drops